Far Cry Primal is an action-adventure video game developed and published by Ubisoft. It was released for the PlayStation 4 and Xbox One on February 23, 2016, and it was also released for Microsoft Windows on March 1, 2016. The game is set in the Stone Age, and revolves around the story of Takkar, who starts off as an unarmed hunter and rises to become the leader of a tribe.
Setting:
The game is set in 10,000 BCE during the beginning of the Mesolithic. It takes place in the fictional Oros valley in Central Europe, an open world filled with different types of flora and fauna. Unlike previous games, there is prehistoric wildlife such as mammoths, dire wolves, cave bear, cave lions, woolly rhinos, irish elk and saber-toothed cats along with modern creatures like brown bears, badgers, and deer. Survival is a daily challenge as tribes come into conflict with one another and nature.
Players take on the role of a Wenja tribesman named Takkar (Elias Toufexis), who is stranded in Oros with no weapons after his hunting party is ambushed. Takkar, using his newfound skill of taming animals, will eventually rise to power and lead his own tribe.
Gameplay:
Far Cry Primal is an action-adventure video game. As the game is set in pre-historic times, the traditional gunplay and vehicle gameplay featured in the series were removed, and players can only get access to melee weapons like spears, clubs, axes, and ranged weapons like bows and slings. Players cannot purchase weapons, and must craft them using the materials scavenged in the world such as wood and stone. As players progress, they can craft more lethal weapons with a larger variety of resources. Besides facing natural predators, players must also get contest with other hostile tribes occupying the area. By attacking and seizing bonfires and camps, the Wenja tribe will move in and begin patrolling the nearby region, and the player will gain fast travel points as well as camps to rest in. NPCs will also task the player to rescue tribemates and perform other tasks which improve the village, as well as provided free crafting materials. The game also features a day-night cycle, which will affect gameplay. At night, more predators are present, and many become more aggressive and dangerous. Players can make use of fire as a tool for personal protection or hunting at night.
Players can bait different wildlife in the game using lures, and can also tame predators while they're feeding on the baits. These animals serve as a companion for players and assist them in combating enemies after being tamed, and can be summoned remotely and issued basic commands. Larger animals can also be used as mounts. Takkar also has an owl, his spirit animal which can be directly controlled. Through the owl's vision, players can scout enemies' outposts and highlight enemies. Through skill improvements, the owl can be upgraded to have various abilities added to your owl, such as diving to kill an enemy or dropping bombs.
Plot:
Takkar, a hunter from the Wenja tribe, barely survives after his hunting party is ambushed and killed by a sabretooth cat as they travel to the land of Oros. Resigned to proceed alone, Takkar meets Sayla, a woman also from the Wenja, and together with her, he finally reaches Oros. Once at a safe place, Sayla informs Takkar that the Wenja are scattered and homeless across Oros after their village was destroyed by Ull, leader of the Udam tribe, who for some reason, hunt down the Wenja to cannibalize them. Takkar then starts gathering the Wenja he meets around his cave, eventually encountering the shaman Tensay, who helps him to learn the ability to tame the local animals.
After repelling an attack from Ull to his newly established village, Takkar enlists the help of three other skilled Wenja: Jayma, a veteran huntress, Wogah, a one-armed craftsman, and Karoosh, a one-eyed warrior with his own vendetta against the Udam. With the help of Tensay, Takkar also discovers that the Udam are eating Wenja flesh in hope to save themselves from a disease that is wiping out their tribe, then tracks down and apprehends the Udam commander Dah to learn more about the Udam's techniques. The Wenja reject Takkar's decision to give shelter to a member of the enemy tribe at first, and attempt to execute Dah behind his back, until Takkar himself arrives in time to rescue Dah and chastise the tribe for performing the execution without his permission, earning Dah's gratitude and help. When the Izila, another, more advanced tribe that lives in Oros, makes some Wenja prisoners for slavery, Takkar invades their domains to rescue them, coming face to face with their leader Batari. After he refuses to become Batari's servant, a war begins between the Wenja and Izila. Takkar then infiltrates the camp of an Izila commander named Roshani and captures him, allowing him to live in exchange for Izila technology and seeds for growing crops.
After preparing himself enough to confront Ull and Batari, Takkar storms the Udam and Izila's main fortresses, passing by all opposition before confronting and killing their commanders. While Batari is burned alive during a solar eclipse, Ull urges Takkar to take care of his two children with his dying breath, which Takkar accepts, taking them with him to his village in safety. With both rival tribes defeated and Wenja's dominance secured, Roshani agrees to stay with the Wenja and teach them how to grow food, while Takkar also agrees to mercy kill Dah, ending his suffering. Takkar then celebrates his victory with the other villagers.
In the post-credits, Ull's daughter appears taming a Cave Bear, implying that has the same skill to tame animals as Takkar.
Development:
The game's development is led by Ubisoft Montreal, with assistance provided by Ubisoft Toronto, Ubisoft Kiev and Ubisoft Shanghai. When asked about whether Far Cry 4 would feature standalone content like Far Cry 3 with Blood Dragon, creative director Alex Hutchinson declared that a sequel to the game would not be happening, however they are planning something that can "surprise" players. On January 5, 2015, Ubisoft released a survey and asked players about their favorite Far Cry setting. The survey includes themes like vampires, zombies, dinosaurs, a post-apocalyptic world, historical warfare and modern days locations like Peru and Alaska.
It was first added to the Steam database under its codename Far Cry Sigma on October 2, 2015, causing major confusion for both fans and press. However, on October 6, 2015, Ubisoft held a stream revealing their next project. It was announced a day later, though it was leaked by IGN Turkey several hours before the official announcement. The game's creative director is Jean-Christophe Guyot, who has worked on several Prince of Persia games. On December 3, 2015, creative director Maxime Béland stated that Far Cry Primal was as big as Far Cry 4. The game will not feature a multiplayer mode. The decision was made during the early stages of the game's development as they wanted to focus on the game's core gameplay instead.
Far Cry Primal released for the PlayStation 4 and Xbox One on February 23, 2016. The Microsoft Windows version is set to be launched shortly afterwards on March 1, 2016. The game has two different special editions, both of which cost more than the base game. The Collector’s Edition features additional physical items such as a steelbook, a collector's book, a map of Oros, the game's original soundtrack and a Wenja phrasebook, which serves as a guide for players to learn the language used in the game. The Digital Apex Edition, which can only be purchased digitally, and the Collector's Edition contain digital content such as extra in-game missions, weapons and additional packs.
Language : The characters speak a fictional language with a defined syntax and structure. It is based on the reconstructed Proto-Indo-European language, which is the common ancestor of most modern European languages. Linguists constructed three dialects - Wenja, Udam and Izila - one for each of the three featured tribes. Each dialect was designed to have a distinct sound conveying the culture of its tribe. Lead writer Kevin Shortt said that players are able to understand Wenja vocabulary, and finish the game with "a real sense of it". Mexican vocalist and composer Malukah was among the voice actors providing war cries and other vocal effects to the game.
Soundtrack : The Soundtrack of Far Cry Primal was created with percussion instruments, stone, clay, and even an Aztec Death Whistle. The Far Cry Primal soundtrack was composed by BAFTA winner Jason Graves, Ubisoft has announced.
Graves is known as a world percussionist, and leveraged this expertise to fill the soundtrack with a variety of rhythm instruments, as well as sounds from the natural world and even animal calls.
The tribes the player will encounter have their own distinct music profiles, from “ram’s horn and solo flute (Wenja)” to “Aztec death whistles, female vocals, ritualistic percussion (Izilia)” to “raw sounds from Far Cry’s Stone Age natural environment including bushes, bones, antlers, clay pots, wooden artifacts and male vocals (Udam)”.
Reception:
Far Cry Primal received positive reviews. Aggregating review website Metacritic gave the Xbox One version 79/100 based on 17 reviews and the PlayStation 4 version 76/100 based on 72 reviews.
GameSpot's Mike Mahardy scored the game an 8 out of 10, calling the setting its greatest strength. He praised the open world for being "cohesive" and "foreboding", enjoyed the "tense" focus on survival, and called the beast-taming mechanics "creative". Mahardy did feel as though there was a limited amount of weapons given to the player and disliked some of the gameplay for being "repetitive".
Eurogamer summarized the game by calling it "a leaner, hungrier Far Cry from a bygone age that falls slightly short of achieving its potential".
Luke Reilly of IGN gave the game a 7.9 out of 10, summarizing with: "Far Cry Primal comes to the table with a quiver of neat ideas but it forgot to bring much of a story with it." Reilly thought the game's strongest aspects were created by its twist on the series' formula, highlighting the scavenging elements and the animal-taming mechanics. However, Reilly felt the drastic change for the series wasn't without its flaws, saying that the characters, quests, and overall story were a step back from the memorable moments of the previous games.
Joe Skrebels from GamesRadar was more critical of the game, scoring it a 3 out if 5 and summing up with: "Primal takes the great structure of the Far Cry series, but little of its character. No clear goal and a limited arsenal end up making this feel a little prehistoric itself." Skrebels too praised the taming mechanic and the open world design.
The game's retail version was the best selling game in its week of release in the UK, debuting at No. 1 in the UK retail software sales chart. The game was also the best-selling game in the United States in February 2016.
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