Star Fox Zero (Japanese: スターフォックス ゼロ Hepburn: Sutā Fokkusu Zero) is an upcoming 3D scrolling shooter video game centered on aircraft combat, co-developed by Nintendo and PlatinumGames. The game was originally scheduled for release on the Wii U home video game console in November 2015, but was eventually delayed to April 2016 to allow for more development time. It is the 6th installment in the Star Fox series. Producer Shigeru Miyamoto stated the game is neither a prequel nor a strict remake of the first game, while Nintendo of America stated it is neither a sequel nor a prequel to the series.
Gameplay:
Star Fox Zero largely follows the classic gameplay of its predecessors, such as Star Fox 64, in which players control Fox McCloud as he pilots his Arwing craft through various levels. The game is controlled using the Wii U GamePad, with the left control stick used to maneuver the craft while gyroscopic controls can be used to aim weapons. A cockpit view is displayed on the GamePad's screen to assist with aiming. Various elements return from previous games, including Fox's teammates, Falco, Peppy, and Slippy, who can assist the player if they protect them from enemy attacks, as well as Star Wolf team rivals Wolf O'Donnell, Leon Powalski, Pigma Dengar, and Andrew Oikonny. Some of the game's vehicles can transform in certain situations. For example, the Arwing can transform into the Walker which was first seen in the cancelled Star Fox 2 on the Super Nintendo, which lets the player freely walk around on platforms. The Landmaster can transform into the Gravmaster, which can perform extended aerial maneuvers. A new vehicle introduced to the series is the Gyrowing, a drone-like helicopter which can lower a small robot that can enter small spaces and hack into computers. Several level locations have also returned, including Corneria, Zoness, and Titania, while two new locations, Sector Alpha and Area 3, have been added. Gameplay footage suggests that the snowy planet Fichina (Fortuna in Star Fox 64), the asteroid belt Meteo, and the missile-wrought Sector Z may also appear.
Development:
The game's existence was confirmed in a press sheet on June 8, 2014, two days before E3 2014 began. On June 10, 2014 during the Electronic Entertainment Expo, TIME leaked information about the game in the morning, then Nintendo announced the title publicly, and Nintendo's E3 digital briefing video again hinted at its further details later in the day. Later during an interview with Wired, Miyamoto expressed his desire to work with external developers for faster completion of the project.
In an interview with GameSpot, Shigeru Miyamoto revealed that both Project Guard and Project Giant Robot are connected to Star Fox for Wii U in some fashion, to the time being, at the gameplay of Project Guard, the Star Fox symbol can be seen printed on the cameras.
Miyamoto has stated that the game's main storyline and overall presentation will be structured episodically, taking inspiration from the 1960s television series Thunderbirds, with the main missions featuring traditional Star Fox gameplay acting as "primetime programming," while side-missions featuring more quirky, experimental gameplay mechanics (such as those found in Project Guard and Project Giant Robot) act as "late-night programming." Yusuke Hashimoto of PlatinumGames stated they were approached by Nintendo about co-developing the game after requesting to add an Arwing-themed bonus level to Bayonetta 2.
In December 2014, Miyamoto stated that Star Fox Zero would be released before the new installment of The Legend of Zelda series in 2016. He also confirmed that the game would be compatible with amiibo, but did not specify in what way. On January 5, 2015, he confirmed that Star Fox would be playable at E3 2015, and reiterated of the GamePad/monitor gameplay method, which would "allow for cinematic moments to blend with continuous gameplay." On February 18, it was confirmed that the game could be played with either the GamePad's motion controls or analog sticks. On August 24, the release date was announced by Nintendo for November 20, 2015, but the game was subsequently delayed to the first quarter of 2016. On November 12, 2015, Nintendo officially announced that the game would be released in North America on April 22, 2016.
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