Dead Rising 3 is a 2013 open world survival horror beat 'em up video game. It is developed by Capcom Vancouver and published by Microsoft. The game was released as a launch title for the Xbox One platform on November 22, 2013; a Microsoft Windows port published by Capcom was released on September 5, 2014. It was announced as an Xbox One exclusive during Microsoft's E3 2013 press conference on June 10, 2013.
Gameplay:
Following in the footsteps of previous installments, players control new protagonist Nick Ramos in third person. Players' primary focus is to search for supplies and weapons in order to fight many undead and complete missions. Dead Rising 3 is set in a vast, open world environment which is much larger than the worlds of Dead Rising and Dead Rising 2 combined. The game can now render three times as many zombies on-screen at once as its predecessor. Players can save their progress anywhere, as opposed to limiting saves to toilets. The game includes a "Nightmare Mode" for those who would prefer the traditional time limit and save options. The game does not have load times.
Dead Rising 3 expands upon the crafting system introduced in Dead Rising 2. Players retain the ability to create "combo weapons", but without the need for a workbench, allowing them to craft weapons on the fly. Dead Rising 3 also allows players to create "combo vehicles", such as combining a motorcycle and steamroller to form a "RollerHawg". Each combo vehicle includes two seats and a secondary blue attack to support cooperative gameplay. Driving vehicles are a part of exploration, as players navigate the city of Los Perdidos. Players are able to discover and unlock blueprints for new combo weapons and vehicles.
Dead Rising 3 utilizes both the Kinect and Xbox SmartGlass. The optional Kinect feature gives zombies a certain level of situational awareness. Loud noises from the player could potentially trigger a rush of zombies; however, the player can also use the ability to shout at zombies through the Kinect in order to distract them. The microphone sensitivity is tuned to "a threshold that makes sense," so that attracting zombies will feel like an intentional decision. The Xbox SmartGlass feature, which is also optional, can be used to locate specific items, find abandoned storefronts, and set waypoints for mission objectives. It also provides players with exclusive missions that unlock apps within the SmartGlass, giving them the ability to call in airstrikes, drone support, or area-wide flares for fending off or drawing the attention of the undead.
Multiplayer : Dead Rising 3 offers two player cooperative gameplay. Co-op play is accessible in all game modes with the exception of an explicit single player mode. In all other modes (Casual, Completionist, Speed Run, Hardcore) players may be paired with a second player seamlessly at any time should a match be found. Alternatively, players can directly select to play Multiplayer.
The primary player continues as Nick Ramos while the secondary player (who would have selected "Multiplayer" in the menus) assumes the role of Dick, a trucker who survives the outbreak. The two players can explore the entire map and complete side missions separately, but main story missions must be completed together. Any blueprints and collectibles found or completed challenges will count for both players. On 9 June 2014, Capcom announced a new DLC known as Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha at the Microsoft Press Conference at E3 2014 which features 4 players co-op.
Plot:
Dead Rising 3 takes place in 2021, ten years after the events of the Fortune City outbreak. The story follows a young mechanic named Nick Ramos and his attempt to survive a massive zombie outbreak in the fictional city of Los Perdidos, California.
The game begins three days after the initial outbreak. After returning from a failed search for supplies, Nick reunites with some other survivors at a diner including his boss Rhonda, a girl named Annie and a trucker named Dick. After the zombies break into the diner and two more survivors are killed, Annie runs back to her own group of survivors. Nick and the others make it to Rhonda's auto shop and learn that the government is going to bomb the city in six days to stop the outbreak. The group drives to a military checkpoint, only to find everyone there dead and be ambushed by a rogue biker gang. After defeating the bikers, Nick reunites with his old friend Diego, who is now a soldier, and learns from him that there is a plane at the old museum in town that can be fixed up and used to escape the city before it is destroyed. However, before starting to work on the plane, Nick is bitten by a zombie and heads to the crematorium in town to search for some Zombrex, meeting a man called Gary on the way, who is looking for a certain girl under orders from his boss. Unable to find any Zombrex, Nick loses all hope until Gary notices that his wound has healed, revealing that he is somehow immune from turning.
Realizing that the girl Gary is looking for is actually Annie, Nick agrees to help him retrieve her in exchange for fuel for the plane. Nick then tracks her down but fails to convince her to come with him. The leader of her group, Red, tells Nick that the military is in fact not evacuating survivors but killing them off instead, and the mechanic agrees to help them in exchange for the fuel he needs. After retrieving some evidence of the military's crimes, Nick learns from Red that all of his friends, including Annie, were captured by them. While infiltrating a military encampment to rescue the captives, Nick learns that government officials General Hemlock and Marion Mallon are responsible for the outbreak and witness them turning the U.S. President into a zombie as well to assume full control of the government. After rescuing the captives, Nick learns that the government is offering five million dollars as a reward for anyone who captures certain individuals with numbers tattooed on their neck, like him and Diego.
Having finally obtained the fuel from Red, Nick returns to Rhonda and Dick only to find out that a deranged Diego has fled. Nick confronts him at the museum and has him return to his senses. After retrieving parts for the plane Nick learns from Rhonda that she's not going with them because she wants to stay and attempt to reconcile with her ex-husband. Nick then leaves to round up the other survivors but he and Diego are captured by the military. Nick awakens in a room, restrained next to Diego, who is killed in front of him, and the hundreds of parasitic bees and parasites swarming out of his body create a confusion that allows him to escape, meeting Isabella Keyes on the way, who reveals that he is the one the military is looking for because of his immunity. After surviving an attack from Mallon, Nick discovers that Gary had captured Annie and he refuses to let her go, but upon learning that Gary is actually Rhonda's ex-husband, Nick have the two reunited in order to rescue her.
Once reunited with the others Nick learns from Isabella that he, among Diego and other orphans born from U.S. soldiers stationed in Santa Cabeza, Mexico were experimented upon by her brother Carlito in order to become live biological weapons, with each of them carrying the virus, except for him, who is immune to it instead, and he must leave the town alive in order to have a cure developed. However, interested in the reward for Nick, Red turns on the group and fights him. After Red is killed, Nick uses a transceiver, and pretending to be a military agent, tells Hemlock that they need more time to apprehend him. The general agrees, extending the time before the bomb deployment by an extra day. Soon after, Chuck Greene arrives with Rhonda and Gary, revealing that Annie was actually his daughter Katey and that Gary was working for him. Gary and Rhonda volunteer to stay and help rescue any remaining survivors before leaving the city. Meanwhile, as Nick is about to take off with the others, he overhears on the radio that Hemlock is planning to create a biological weapon with the zombies. Nick and Chuck then decide to team up to stop Hemlock's plan before escaping. After Hemlock kills Mallon upon being angered of her disrespect to him, he proceeds with the extraction of king zombies from the city, but Nick and Chuck stop him and the General is ultimately killed in a confrontation with Nick, who escapes the city with the others, leading to the creation and distribution of a cure to the zombie infection.
After the credits, it is revealed that Isabella was truly responsible for the outbreak, convincing Mallon to begin it so that the carrier of the immunity would be revealed, and successfully making herself the creator of the cure while clearing her family name from Carlito's crimes in Willamette. Back in the present, Isabella destroys some evidence incriminating her and leaves the city with the others.
Alternate endings : Like the previous games, Dead Rising 3 has multiple alternate endings that can occur, depending on the player's choices in the last chapter of the game and if the main campaign is completed before the bombing of Los Perdidos begins. The summary above is the canon ending, Ending S, unlocked if the player follows Nick's morals in the game. The other endings are:
- Ending C (kill Gary at the club instead of finding Rhonda). After Red is killed, since Gary is dead, he, Rhonda, and Chuck don't show up. Isabella runs up to Nick and Annie exclaiming that they have to leave immediately and they board the plane, but it stalls as they try to take off and are overrun by zombies. The end text states that Hemlock was arrested for his actions, however the parasite infection continued to spread and rumors of Carlito's "immune orphan" were never proven.
- Ending D (escape the Metro Station, but go straight to the plane instead of the club where Annie is being held hostage). Nick decides to leave the city by himself, but is discovered by Rhonda, Annie, Red, and Gary, who leave him behind as they escape the city using the plane. The end text states that no survivors were found and the outbreak was the beginning of the end for the United States, as the West Coast went under martial law. Hemlock created his biological weapon from the mutated zombies and caused outbreaks all over America and rumors of Carlito's "immune orphan" were never proven.
- Ending F (don't complete the story by the end of the 7th day). A cutscene plays of the city being destroyed by incendiary bombs. The end text states no survivors were found, Hemlock succeeded in creating his biological weapon from the mutated zombies, and America was put under martial law.
- Alternate Overtime Ending (fail to stop Hemlock's harvesting of the mutated zombies). Hemlock declares success and escapes the city. The end text states that Los Perdidos was destroyed by incendiary bombs and Hemlock created his biological weapon from the mutated zombies and rumors of Carlito's "immune orphan" were never proven. Getting this ending will result in a game over screen and the player can choose to return to the last checkpoint and try again in Overtime Mode.
In 2010, prior to the release of Dead Rising 2, Keiji Inafune, the producer of the Dead Rising series, had speculated about the possibility for a sequel during an interview, stating that "we're not going to start even speaking about DR3 until we see the sales of DR2—unfortunately that's the nature of the game! However, the experience with Blue Castle was very positive, and if we have the opportunity I would like to work with them again." With the success of Dead Rising 2, Capcom COO David Reese asserted that Dead Rising 3 was likely to continue the narrative of its predecessor. Reese also stated that more digital content, similar to Case Zero and Case West, was also plausible, and would help to bridge the gap between Dead Rising 2 and Dead Rising 3. Klayton of Celldweller is composing music for the game. The game was officially announced during Microsoft's press conference at E3 2013. The game was revealed as originally being developed with high-end PCs in mind so the team could realise their expanded vision for the series, before Microsoft offered to partner with them for it to become an Xbox One launch exclusive. On October 10, 2013, it was announced that Dead Rising 3 was not approved by Germany's rating board and would not be released there. On June 5, 2014 it was announced that Dead Rising 3 would be leaving Xbox One as an exclusive, and would be released on PC with more details to follow at E3 2014.
The PC version, which was released September 5, 2014 has been subject of some controversy after it had been revealed during a Twitch stream of the game that it would be locked at 30 frames per second. Capcom has revealed that the option to unlock the framerate would be available, however they could not guarantee that the game will run smoothly or stably. On June 16, a developer of Dead Rising 3 has revealed on the Steam forums that uncapping the framerate would not cause damage to the game. He performed his tests on three different PCs.
Soundtrack:
The soundtrack for Dead Rising 3 was released via Sumthing Else Music Works on November 19, 2013, 3 days before the games release. The soundtrack featured various artists including: Celldweller, Oleksa Lozowchuk, Sascha Dikiciyan, Traz Damji, Brian Reitzell, Dave Genn, Ashtar Command, GIBS, Andrew Kalmbach, Jeremy Soule, and Julian Soule. The standard edition contains 40 songs, while the Sumthing.com exclusive version contains 99 songs.
Reception:
Dead Rising 3 received positive reviews. Aggregating review websites GameRankings and Metacritic gave the Xbox One version 78.45% and 78/100 and the Microsoft Windows version 71.13% and 70/100. GameSpot gave it a 7/10 and said that "Capcom has successfully made Dead Rising 3 a more welcoming experience than its harsh predecessors." While GameSpot praised the silliness and replay value, they criticized the minimal variety and the technical hiccups. IGN gave the game an 8.3/10, saying that "Dead Rising 3 delivers the undead and great tools to kill them with by the truckload." While they enjoyed the number of zombies on screen and the co-op, they critiqued the performance issues and the padding. GameZone's Jake Valentine gave it a 7/10, stating "Dead Rising 3 is a schizophrenic game. The story is absolutely mess and the difficulty has a tendency to spike every now and then, yet the gameplay is beyond enjoyable and it’s a blast to explore the game’s sandbox."
On January 22, 2014, Capcom announced that the game has sold one million copies. As of March 31, 2014, the game has sold 1.2 million copies.
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