The Binding of Isaac: Wrath of the Lamb is an official DLC expansion to The Binding of Isaac, which adds new Items, Rooms, Enemies, Bosses, and more. The DLC was released on Steam on May 28, 2012 and costs $2.99/£1.99/2.99€.
Challenges:
Wrath of the Lamb saw the addition of ten challenges. More details about each challenge and their unlockable items can be found on the Challenges page.
Achievements:
47 achievements (originally 24) were added with the Wrath of the Lamb DLC. What they are and their unlock requirements can be found on the Achievements page.
Secrets:
34 Secrets were added with the Wrath of the Lamb DLC. What they are and their unlock requirements can be found on the Secrets page.
Floors:
The Cellar : The Cellar is an alternative version of The Basement which can randomly replace one or both Basement levels in a playthrough. The enemies differ from those appearing in the Basement, featuring an increase in the number of Spider-themed Enemies. Areas of webbing appear in the terrain which slow Isaac's movement and the speed of tears that pass through. The Cellar's enemies/bosses are arguably harder than that of the Basement's, making it a challenge for newer players.
The Catacombs : The Catacombs replaces The Caves in a similar fashion to how The Cellar can replace The Basement. The Catacombs contain tougher enemies than the Caves, such as Keepers and B. Lickers.
Necropolis : Necropolis is an alternative form of The Depths. It generally features harder versions of enemies from The Depths.
Utero : Identical in appearance to The Womb, Utero is identified by different enemies, such as Mask + Hearts and Angelic Babies, and different boss types.
The Cathedral : With Cathedral-styled walls, Cathedral is the polar opposite of Sheol and is the other option of floor to go after defeating It Lives. It features angel-based monsters (Holy Leech, Angelic Baby) and contains a New Final Boss.
The Chest : After you finish The Cathedral while holding the Polaroid there is a new floor that starts out with four Golden Chests in the spawn room that always spawn an item. Every room before the New Final Boss are rooms with two bosses (I.E. two Chubs, two Peeps, two different Horsemen of the Apocalypse.) Beating this floor with a specific character unlocks their respective item and a Final Ending Cutscene.
Rooms:
Angel Room : An alternative to the Devil Room, with an Angelic figure (Presumably God) sitting there instead of Satan. Items do not cost hearts to pick up.
Curse Room : Costs 1 heart total (Half a heart walking in, half a heart walking out) to enter and exit. Has either one or two red chests or, rarely, an item from the Devil Room, Angel Room or Secret Room. The heart cost can be bypassed with flying upgrades so long as Isaac does not touch the spikes on the sides of the doorway. (This only applies on the way in, with the way back out always causing damage with or without flying upgrades.) If a secret room is next to the Curse room, a second spike door will be spawned allowing access between the two.
Sacrifice Room : Contains nothing but a single spike floor tile. Damaging yourself will spawn chests, both locked and unlocked, after walking on the spikes. Flight does not affect these spikes, and Isaac will still take damage. The amount of hits Isaac needs to take before spawning a chest is random. It is possible to use the Book of Shadows to spend no life but make the chest appear. There is also a very rare possibility for the Sacrifice Room to drop Devil Room items, such as Brimstone or The Nail.
Boss Challenge Room : A special Challenge Room that always contains a Boss Room item. This room can be identified from the normal Challenge Rooms by the additional skull at the top of the barred door and a bloody sword on the map. You must have only 1 red heart, 1 half red heart, or no red hearts to go inside (Not including Soul Hearts). These rooms are always opened for.
Library : This room can be identified from the Book icon on the minimap. The door itself looks identical to that of the Shop. This room gives you 2 books to choose from and requires a key to unlock the door. This room can spawn on every floor. It is also possible to have the same book spawn on both pedestals.
Super Secret Room : This room can be identified from the normal Secret Room by the unique tune that plays when it is opened and the darker icon on the map. It has something specific inside, which depends on the backdrop of the room.
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