The Elder Scrolls V: Dragonborn is the third and final official add-on for the fifth installment in The Elder Scrolls series, Skyrim.
The plot involves traveling to the island of Solstheim and the return of a mysterious former Dragon Priest called Miraak, one-time ruler of the island. Unlike the ancient Dragon Priests of Skyrim, he's purportedly the first individual to be gifted with the dragon blood, much like the Dragonborn, and possesses the ability to absorb Dragon souls.
The main questline also features traveling to Apocrypha, realm of Hermaeus Mora, Daedric Prince of forbidden knowledge. Here the Dragonborn must recover the mysterious Black Books in order to learn new powers and stop Miraak.
In addition, the add-on features a plethora of new quests, characters, dragon shouts, armor, weaponry and the ability to tame and ride Dragons.
Portal:
- Quests : The main questline consists of 7 quests that take place across Solstheim and beyond. 28 side quests are available along with many more miscellaneous quests.
- Characters : Over 90 new characters are introduced in the add-on.
- Locations : Over 90 new locations are included throughout Solstheim, including Hermaeus Mora's plane of Oblivion, Apocrypha.
- Creatures : Several familiar creatures returning from The Elder Scrolls III: Bloodmoon, along with new creatures, including the Serpentine Dragon, Ash Spawns, Seekers and Lurkers.
- Magic : A plethora of Dragon shouts, abilities, powers, scrolls and spells are introduced. Including one shout that grants the ability to ride dragons.
- Weapons : Over 30 weapons, including two brand new craftable weapon sets: Stalhrim and Nordic.
- Armor : Four brand new craftable armor sets are introduced in the add-on: Bonemold, Chitin, Stalhrim and Nordic. In addition, several unique pieces and sets in both light and heavy variants.
- Items : 11 new alchemy ingredients, over 70 new books and many more pieces of jewelry, clothing, crafting supplies and unique items.
- Unique Items : A full list of all unique items, including armor, weapons, clothing and jewelry.
Journey off the coast of Morrowind, to the island of Solstheim.
Encounter new towns, dungeons, and quests, as you traverse the ash wastes and glacial valleys of this new land. Become more powerful with shouts that bend the will of your enemies and even tame dragons. Your fate, and the fate of Solstheim, hangs in the balance as you face off against your deadliest adversary – the first Dragonborn.
Solstheim:
Dragonborn takes place on the island of Solstheim, located north east of Skyrim. The geography of the island bears similar traits to both Vvardenfell and Skyrim and ranges from ash wastes to glacial valleys. The north is dominated by the arctic climate similar to that found in Winterhold Hold, while the south features the jagged landscape reminiscent of the Dunmer homeland.
Dunmer migration : Following the eruption of Red Mountain in 4E 5, thousands of Dunmer were forced to flee Morrowind. Many crossed over the border into Skyrim seeking refuge, and whilst they were accommodated, the Nords graciously offered them the island of Solstheim as their new home.
Locations : The mining town of Raven Rock, located on the southern coast, is a far cry from its former days. After the mass Dunmer migration it has taken on a heavy Dunmer influence in its architecture and culture. House Redoran is an established presence as seen by their banners adorning the walls outside the settlement.
To the north the Skaal Village, Thirsk Mead Hall and the ruins of Castle Karstaag can be found in the icy tundras.
The First Dragonborn:
The primary antagonist in Dragonborn is Miraak, the mysterious former Dragon Priest who is revealed to be the first individual gifted with the dragon blood.
He ruled over Solstheim thousands of years ago at the behest of Dragons, much like his counterparts in Skyrim, however at some point this changed and he rebelled against the winged overlords.
Apocrypha:
In addition to the island of Solstheim, Dragonborn also involves venturing into the plane of Oblivion known as Apocrypha, domain of the Daedric Prince of forbidden knowledge, Hermaeus Mora. The realm appears as a large citadel-type building with twisted columns and is home to dangerous creatures, such as Seekers and Lurkers.
During the course of the add-on, new abilities and powers can be learnt in the realm from mysterious Black Books.
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