World of Warcraft: Legion


World of Warcraft: Legion is the sixth expansion set to the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Warlords of Draenor. It was announced on August 6, 2015 at Gamescom 2015. At Blizzcon 2015, the release date was announced to be on or before September 21, 2016.

The expansion raises the existing level cap from 100 to 110, features artifact weapons for each classes' specialization, includes a new area on Azeroth called the Broken Isles and introduces the demon hunter hero class that starts at level 98. It will initially include nine 5-man dungeons and two raids.


Gameplay:

The expansion allows players to level up to 110, an increase from the cap of 100 in the previous expansion Warlords of Draenor.

The development team made a number of changes to the player versus player (PvP) aspects of the game. There is a PvP honor system that unlocks PvP honor talents and there are separate abilities for use only in PvP that are not available in player versus environment gameplay. Honor talents are abilities earned through increased levels in PvP and are activated while players engage in PvP. Once players hit maximum honor level, they can choose to earn a prestige level that resets the honor talents earned and gives cosmetic bonuses. In PvP combat, gear will be nullified and all bonuses related to gear will be deactivated, with the exception of artifact weapons and its related powers. Instead, Legion will predetermine a set of stats configured to a player's specialization. However, a player's average item level will still factor in PvP; for every one point increase in average item level it results in a 0.1% increase to PvP stats.


   Artifact weaponsArtifact weapons are powerful items that were wielded by legends of the Warcraft universe, and will be the main weapon available to player characters in Legion. There are 36 unique weapons specific for every class and specialization combination, which include the Ashbringer (the sword wielded by Tirion Fordring) for retribution paladins, the Doomhammer (the warhammer wielded by Thrall) for enhancement shamans, Icebringer and Soulreaper (swords forged from the shattered Frostmourne formerly wielded by the Lich King) for frost death knights and other powerful weapons from the Warcraft lore. In addition, there is a fishing artifact. Players will complete quests to obtain these weapons, and the weapons will gain power alongside the player as they level up through the Broken Isles and defeat dungeon and raid bosses. The appearance of the weapons can also be customized.

   Changes to existing classesSome existing classes will experience major changes. For example, hunters, who are predominantly ranged and rely on animal pets, will have two of their three specializations changed: Survival will allow them to wield melee weapons in conjunction with using their pets, and Marksmanship will rely solely on their ranged weapons, without the aid of pets. The warlock's Demonology specialization, which was described as "dominated" by their metamorphosis ability (a similar ability to turn into a demon has been given to demon hunters) will be refocused on their summoned demon minions.

   Order hallsEach class will have an "order hall" - a place of great power linked closely to a character's class that is similar to Acherus for death knights, where all members of their class can congregate. Players can upgrade the look and abilities of their artifact weapons in their class order hall. The player character, for lore purposes, is also the leader of the organization in question (i.e. the Order of the Silver Hand, for paladins), much as they were the commander of Alliance or Horde forces in Warlords of Draenor. Some of the locations include the sanctuary beneath Light's Hope Chapel for paladins; a cave overlooking the Maelstrom for shamans; and an enclave on the Burning Legion portal world of Dreadscar Rift for warlocks. The order halls will not include access to the auction house or banks.

   Demon hunterThe demon hunter joins the death knight that was introduced in Wrath of the Lich King as another "hero class". Just as death knights begin as servants of the Lich King, demon hunters begin as members of the Illidari, the elite guard of Illidan Stormrage during his rule of Outland in The Burning Crusade. Demon hunters operate on the concept of "fighting fire with fire", wielding demonic magic to fuel their melee attacks, and harnessing the powers of demons they kill in order to fight against the Burning Legion. In doing so, they take on demonic aspects themselves, including horns, wings, and hooves. Demon hunters ritually blind themselves to gain "spectral sight", allowing them to better detect their enemies, even hidden ones. Similar to death knights, demon hunters are able to fill the tank or damage role, but only have two specializations: havoc (damage) and vengeance (tank). They wear leather armor and wield a pair of warglaives, a new weapon type, similar to the twin blades wielded by Illidan. Unlike the death knight, which is available to all races except for pandaren, demon hunters are only playable by the two elvish races - the night elves for the Alliance and the blood elves for the Horde.

As a hero class, the demon hunter will not start at level 1 instead starting at level 98. Demon hunters will have a unique starting experience, just as death knights do, including undergoing tasks given by Illidan in the years before Legion on the shattered Burning Legion world of Mardum, and awakening imprisoned in the Vault of the Wardens at the start of the Burning Legion's demonic invasion. The class's order hall is on Mardum.


   Transmogrify 2.0The transmogrification system, which allows players to remodel their item's appearance while retaining the item's stats, will be expanded. All soulbound items players have in their inventory and bank will be added to the new wardrobe UI feature, similar to the transmogrification system used in Diablo III: Reaper of Souls. Additionally, all applicable gear rewards (such as mail armor for Shaman/Hunters but not leather) from every quest completed and treasure found will be added to the player's wardrobe. The wardrobe can be used to create outfits that can be saved to a list and set to change automatically with specialization changes. After items have been added to the wardrobe, the player does not need to keep them in their bank or inventory in order to retain their appearances in the wardrobe.

In addition to the existing options to hide a helm and cloak from appearing on a player character, an option to hide shoulder armor will be added.


Plot:

After the defeat of Archimonde at Hellfire Citadel on the alternate timeline world of Draenor, Gul'dan is pushed through a portal to Azeroth of the main timeline in order to open the way for the Burning Legion to invade in far greater numbers than in the War of the Ancients thousands of years earlier. While exploring the hidden vaults of the Broken Isles, Gul'dan finds a dark crystalline prison containing the corpse of Illidan Stormrage, the former Lord of Outland, who was slain during the events of The Burning Crusade. The Archmage Khadgar, who helped lead the Alliance and Horde player characters against Gul'dan and the Iron Horde on the alternate Draenor, witnesses the return of the Burning Legion and flies to the city of Stormwind to warn King Varian Wrynn of the coming invasion. The player characters must learn to master artifacts — mighty weapons that hold the power to take down the Burning Legion — and make a pact with the demonic Demon Hunters in order to repel the invasion.

During the events of Legion, two characters that were thought to have been lost, Alleria and Turalyon will return to Azeroth.


   SettingThe game is set after the events of Warlords of Draenor in the Broken Isles. The Broken Isles are located near the Maelstrom in the middle of the Great Sea. Originally part of the former supercontinent of Kalimdor, the isles were sent to the bottom of the Great Sea after the Sundering, and used by Magna Aegwynn, the Guardian of Tirisfal, to imprison an avatar of the Dark Titan Sargeras. During the events of Warcraft II: Tides of Darkness, the orc warlock Gul'dan raised the islands from the sea floor in search of the tomb; Illidan later explored the tomb in Warcraft III: The Frozen Throne. There are six zones in the Broken Isles: Azsuna, The Broken Shore, Highmountain, Stormheim, Suramar, and Val'sharah. The city of Dalaran, which served as the neutral capital city in Northrend during Wrath of the Lich King, is relocated to the southern part of isles to provide a base for the Alliance and Horde forces to fight against the demonic invasion.

Development: 

Legion entered alpha testing in late November 2015. The beta for the game has not started. The game is set to be released for Microsoft Windows and OS X on or before September 21, 2016.

Players that purchase the game will receive one level 100 boost for a character and players that pre-order the game will receive at least seven days of early access to the demon hunter class before the official release.

 
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