Payday 2 : Shadow Raid


Shadow Raid is a one-day heist in PAYDAY 2 that was released on May 29, 2014, as the fourth free heist to be added to the game.

Contracted by Bain, the heist is notable for being the first of its kind, being entirely stealth-focused; if the alarm is raised, players have one minute to complete the objective and reach the escape vehicle.

It is possible to earn $8 million on Overkill difficulty and well over $10 million on Death Wish. The rewards are such that purchasing the contract with offshore money can be substantially profitable, with over a 500% margin if enough loot is secured.


Pre-Planning: 

Update #48 added pre-planning to Shadow Raid, along with Framing Frame day 3 and all variations of Bank Heist. Pre-planning in Shadow Raid is similar to Big Bank in that players can choose where to place assets, such as Loot drop off points and the Thermite Paste case. The total number of favours available for pre-planning on Shadow Raid is 8, which does not scale with difficulty.

Objectives: 
  • Loot the depot without raising the alarm.
  • Secure the required amount of loot (3 on Normal, 5 on Hard, 7 on Very Hard, 9 on Overkill and 12 on Deathwish).
  • (Optionally) Secure more bags.
  • (Optionally) Secure the contents of the high-security vault.
  • Escape!.
Walkthrough: 

The crew starts outside, a short distance from the gate into the main yard; there are several guards and civilians patrolling the yard itself. From here, there are several entry points:
  1. Through the front gate if a patrol is not nearby.
  2. The stairs to the right of the gate lead to rooftops overlooking the main yard.
  3. Not far to the left of the gate is a removable manhole, which leads down to a network of sewers. The sewers lead to several other manholes, including a couple inside the main building, but this requires purchasing the Thermite Paste asset to bypass metal grating. Be very careful when climbing down manhole ladders, as it is easy to lose footing and fall all the way down, resulting in incapacitation. (A safe way to avoid this is by entering the manhole from the opposite side as the ladder, and holding forward while facing downward.)
  4. Heading past the manhole leads to a neighboring building, which can be climbed. A crowbar may spawn near the corner of this roof, and this roof may be used to jump to the roof of the warehouse. This area provides a good view of the outside of the warehouse.
  5. Continuing further down the path leads to a chain-link fence, and the side and back of the building. The building can be entered by secure doors (one on the ground floor and two on the first floor, can be accessed if there is a stair), or by climbing down a ladder to a sewer grate on the left (requires the Thermite Paste asset to bypass).
Once inside, players should take great care, as the building is heavily patrolled by guards and workers, and a single alarm means fleeing. Once inside, players must first find the crowbar(s) (which spawn around the warehouse in various locations) in order to start opening crates; crates can be found throughout the main warehouse, locked inside cages, and inside the helicopter-dropped container. To get a better situational awareness of the interior, the player can crouch-walk along the roof beams at the top of the main room without much risk of detection, so long as they have a suitably low detection risk.

Key areas of interest include the main vault, located at the back of the main warehouse; and the security room, found one floor up. In order to unlock the vault, players require two keycards, one of which can always be found on the security room guard. One can be found on the worker wearing full orange clothing, patrolling Murkywater guards sometimes carry one, and on lower difficulties a keycard can always be found on the counter in the kitchen. After acquiring two cards, co-ordinate to insert them within 10 seconds of each other and access the samurai armor. Failure to place both keycards in the slots within the time limit will result in the system disabling, locking the vault and rendering the players unable to access the Daimyo's armor.

After collecting several bags of loot, one or two designated players should start moving bags to the vehicle (or a nearby located drop-off location bought with assets) in piles, heading through the sewers or out the back to minimize detection. Passing the gate with care, bags should be loaded before returning inside: by doing so, the risk (and cost) of an alarm drops significantly, and allows players to use the little time available to escape.


 
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