A remake for the Vita developed by 7th Chord, Tales of Innocence R (テイルズオブイノセンス アール Teiruzu Obu Inosensu Āru), was released in January 2012. Multiple elements are carried over from previous entries in the series, including the action-based Linear Motion Battle System. Innocence R includes both an updated battle system and additional story content. Both versions remain exclusive to Japan.
About:
Tales of Innocence R was announced on September 14th, 2011. It is a remake of Tales of Innocence for the Nintendo DS system. It will be the same game except different. Like most Tales remakes.
New Stuff:
For confirmed changes, new character models and making the battle system better. Expected changes are fixing the dungeons and of course new titles, artes, costumes, side quests, scenes, etc. like most remakes from the Tales series. Other new stuff include two new characters (Kongwai Tao and QQ Selesneva) and up to 4 characters in battle at once compared to three characters in the original Innocence.
Plot:
The Capital Kingdom of Regulum has kept its dominance over the land during the raging wars, and kept the world at peace. There are, however, the recent appearances of humans who held within them great mystical power, the "Fallen" (literally translated as "a person with a gift/talent"). The people started fearing these Fallen. Because of this, the Capital of Regulum sent soldiers out to capture all the Fallen and experiment on them. However, a young man named Luca, suddenly finds out that he himself is an Fallen, while trying to protect a girl named Iria with her pet thing Coda. They soon encounter Spada, Ange, Ricardo, and Hermana. After realizing that their past lives have led them to encounter each other, they go on a journey to acquire a powerful and dangerous item known as the Genesis.
Characters:
- Luca Milda.
- Iria Animi.
- Spada Belforma.
- Ange Serena.
- Ricardo Soldato.
- Hermana Larmo.
- Coda.
- QQ Selezneva.
- Kongwai Tao.
There were quite a few complaints about the battle system for this game. To name a few, every boss battle you had they would cut your attack power at least in half. Many times more. The second was the constant grinding that was needed to stay as powerful as your enemies. In Innocence R, these flaws, along with poor dungeon design, are supposedly all suppose to be completely redone.
Source:www.wikipedia.com
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